THE LONG VIEW

A platform, in the making.

Follow the moments that changed how games reach your library.

13 milestones

1998
Origins

Half-Life establishes Valve’s game-making roots

A game developer’s distribution problem comes before the storefront.

Primary source ↗
2003
Platform

Steam launches

The patch client begins its transformation into lasting PC infrastructure.

Primary source ↗
2004
Games

Half-Life 2 makes Steam part of the purchase

A retail box and an online account become parts of the same journey.

Primary source ↗
2013
Hardware

Steam arrives on Linux

Valve’s official announcement describes the Ubuntu client and launch catalog.

Primary source ↗

A selected chronology, not a complete release calendar. Events retain their original year; new editorial work does not make an old event new.