Half-Life establishes Valve’s game-making roots
A game developer’s distribution problem comes before the storefront.
Primary source ↗Follow the moments that changed how games reach your library.
13 milestones
A game developer’s distribution problem comes before the storefront.
Primary source ↗The patch client begins its transformation into lasting PC infrastructure.
Primary source ↗A retail box and an online account become parts of the same journey.
Primary source ↗Rag Doll Kung Fu and Darwinia mark the early third-party era.
Historical sources in the cornerstone ↗A game’s commercial life extends beyond an up-front purchase.
Historical sources in the cornerstone ↗Admission to the store becomes a public process.
Historical sources in the cornerstone ↗Valve’s official announcement describes the Ubuntu client and launch catalog.
Primary source ↗An unfinished, playable build can have a public commercial life.
Historical sources in the cornerstone ↗Consumer experience becomes part of the distribution story.
Historical sources in the cornerstone ↗A different route to admission leaves the challenge of discovery.
Historical sources in the cornerstone ↗Compatibility work gives existing Windows games a new route to Linux.
Historical sources in the cornerstone ↗A familiar series explores a different way of interacting with a world.
Historical sources in the cornerstone ↗Linux, compatibility, input, and account history meet in a handheld.
Historical sources in the cornerstone ↗A selected chronology, not a complete release calendar. Events retain their original year; new editorial work does not make an old event new.