Two questions create four different arrangements
| Where it runs | How you experience it | The evidence you need |
|---|---|---|
| Headset | VR | Standalone support for this title and build |
| Headset | Flat-screen game | Local support and usable controls |
| PC host | Streamed VR | Host game, VR runtime and streaming arrangement |
| PC host | Streamed flat-screen game | Host compatibility, receiver and input arrangement |
This table organizes the modes described in Valve’s Frame documentation. It is not a list of tested games. Steam Frame — Steamworks ↗
Does Steam Frame need a PC?
Valve describes the headset as designed primarily for streaming, with standalone support as well. That does not establish that your chosen game runs locally. If the game needs the PC-hosted path, the host remains part of the session. Steam Frame — Steamworks ↗
Record the game and intended mode before comparing requirements. A video of one game running standalone cannot settle a different title’s CPU, graphics, runtime or input needs.
SteamVR support is not a standalone result
Do not convert a PC VR compatibility statement into a claim about local headset execution. Likewise, seeing a flat game on a virtual screen is not evidence that the game itself has a VR mode. Read the device-specific compatibility guide with the execution path in mind.
For streaming, collect the host specifications, game/runtime versions and network arrangement. For standalone play, collect the headset software and the exact supported game build. These are different test records even when the title is the same.
Purchase and performance checks remain separate
Developer documentation establishes documented platform capabilities; it does not prove that a product is available to buy in your region. We do not assert live pricing, stock, delivery dates, comfort, battery life or latency.
No headset or consumer pairing flow was tested. If you are choosing equipment, first resolve the supported execution path, then check current official purchase information. Continue to the streaming model for the general host/receiver distinction, not an assumed Frame setup tutorial.
Give the runtime its own check
Use our SteamVR reference to separate the game, runtime, connection and headset. This avoids treating a PC runtime listing as a standalone game result. Keep any migration from an existing headset as a separate accessory-support investigation.
Proton, FEX and Lepton solve different problems
| Layer | Documented role |
|---|---|
| Proton | Windows game compatibility on Linux |
| FEX | Translates x86 instructions for Arm64 |
| Lepton | Runs Android software on Linux through a container-based layer |
Valve documents these layers for Frame’s Arm64 SteamOS platform. A Windows x86 game can involve both an OS compatibility layer and an instruction-translation layer. Their presence is not proof that any arbitrary game runs well locally. Valve: games running standalone on Steam Frame ↗
Read the standalone review criteria for the game-level question. Keep PC streaming separate: software running on the host follows the host’s execution path.
Sources & review
- Steam Frame — Steamworks ↗
- Steam Deck and Steam Machine compatibility review ↗
- Valve: games running standalone on Steam Frame ↗
Prepared with AI assistance under the Steam Updates Editorial Desk role. Supplied research synthesized with official documentation. No hardware, account, network or Workshop-item test was performed. Account-specific outcomes remain with Steam Support. Our methodology explains the limits.
Published 12 September 2026 · Published revision 12 September 2026 — First public edition. View editorial revisions.